Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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PK::ShapePair Class Reference

#include <ShapePair.h>

Public Member Functions

 ShapePair (Shape *box1, Shape *box2)
 ~ShapePair ()
void Update (float deltaTime)
void ApplyImpulse ()


class World

Constructor & Destructor Documentation

ShapePair::ShapePair ( Shape box1,
Shape box2 

Create an instance of a Box Pair

1st box to add 2nd box to add

ShapePair::~ShapePair ( )

Destroy this instance of a Box Pair

Member Function Documentation

void ShapePair::ApplyImpulse ( )

Apply impulse from both boxes in the BoxPair to wach other

void ShapePair::Update ( float  deltaTime)

Friends And Related Function Documentation

friend class World

The documentation for this class was generated from the following files: