Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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PK::BoxPair Class Reference

#include <BoxPair.h>

Public Member Functions

 BoxPair (Box *box1, Box *box2)
 
 ~BoxPair ()
 
void Update (float deltaTime)
 
void ApplyImpulse ()
 

Friends

class World
 

Constructor & Destructor Documentation

BoxPair::BoxPair ( Box box1,
Box box2 
)

Create an instance of a Box Pair

1st box to add 2nd box to add

BoxPair::~BoxPair ( )

Destroy this instance of a Box Pair

Member Function Documentation

void BoxPair::ApplyImpulse ( )

Apply impulse from both boxes in the BoxPair to wach other

void BoxPair::Update ( float  deltaTime)

Friends And Related Function Documentation

friend class World
friend

The documentation for this class was generated from the following files: