Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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PK::Arbiter Class Reference

#include <Arbiter.h>

Public Member Functions

 Arbiter ()
 
 ~Arbiter ()
 
void Set (Box *item1, Box *item2)
 
void ApplyLaw ()
 

Constructor & Destructor Documentation

Arbiter::Arbiter ( )

Create an instance of the arbiter of all things physics

Arbiter::~Arbiter ( )

Destroy this instance of the arbiter of all things physics

Member Function Documentation

void PK::Arbiter::ApplyLaw ( )
void Arbiter::Set ( Box item1,
Box item2 
)

Change the items that the arbiter are manipulating

Item 1 to check Item 2 to check


The documentation for this class was generated from the following files: