Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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MathXtras.h File Reference
#include "Vector2f.h"
#include "Matrix22.h"

Go to the source code of this file.



Constant Groups



Vector2f PK::Abs (const Vector2f &value)
Matrix22 PK::Abs (const Matrix22 &value)
float PK::Sign (float x)
float PK::Dot (const Vector2f &a, const Vector2f &b)
Vector2f PK::Tangent (const Vector2f &vector)
float PK::Cross (const Vector2f &v1, const Vector2f &v2)
float PK::Clamp (float value, const float min, const float max)
unsigned int PK::Factorial (unsigned int n)
unsigned int PK::TriangleNumber (unsigned int n)
float PK::FastInvSqrt (float n)
float PK::FastSqrt (float n)


const float TWO_PI = 6.283185307179586476925286766559f

Variable Documentation

const float TWO_PI = 6.283185307179586476925286766559f