Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Friends Macros
CollisionBoxCircle.cpp File Reference
#include "Collision.h"

Functions

Vector2f ClosestPointToOBB (Box *box, Vector2f &point)
 

Function Documentation

Vector2f ClosestPointToOBB ( Box box,
Vector2f point 
)

Calculate the closest point on an OBB to a circle

OBB Box to calculate the pount from Point to find the closest point to