Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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Arbiter.h
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1 // Filename: Arbiter.h
4 
5 //Preprocessor directive designed to cause the current source file to be included only once in a single compilation
6 #pragma once
7 
8 //Includes
9 #include "PKInclude.h"
10 #include "Box.h"
11 
12 namespace PK
13 {
15  {
16  public:
17  Arbiter();
18  ~Arbiter();
19 
20  void Set(Box* item1, Box* item2);
21  void ApplyLaw();
22 
23  private:
24  Box* box1;
25  Box* box2;
26 
27  int numContacts;
28  };
29 }