Physics4K  2013-06-04
Physics4K is the next great evolution in 2D physics engines. built upon the C++ Game Framework, it is going to take the next generation gaming world by storm.
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Arbiter.cpp File Reference
#include "Arbiter.h"

Functions

void ApplyLaw ()
 

Function Documentation

void ApplyLaw ( )

Apply the brutalities of physics law to both of the objects in the buffer