MuScreenManager  1.0
MuScreenManager is an XNA class library that provides a screen management system, allowing for the simple integration of menus and other screens into your game.
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Package MuScreenManager

Classes

class  Audio
 Official Sound Manager of MuScreenManager! Probably be worthwhile to read over the code so you can know how to set up your XACT project to take full advantage of the manager, or use the provided example project More...
class  Music
 Wrapper class to control the Cue provided by SoundManager More...
class  AudioSettings
 Object to provide when initializing audio manager More...
class  Input
 Provides an API for accessing input devices GamePad, Keyboard and Mouse More...
class  Screen
 Base class for anything that wants to be a screen within ScreenManager More...
class  ScreenManager
 Core ScreenManager engine, used to control, manage and display multiple GameScreens for an XNA game More...

Enumerations

enum  Direction { Up = 0, Left = 1, Down = 2, Right = 3 }
 Representation of the 4 directions on a DPad More...
enum  Stick { Left = 0, Right = 1 }
 Representation of the two sticks on a Gamepad More...
enum  ScreenState { Active = 0, Paused = 1 }
 Enumerate the state of the screen in a simple and easy to use package! More...

Enumeration Type Documentation

Representation of the 4 directions on a DPad

Enumerate the state of the screen in a simple and easy to use package!

Representation of the two sticks on a Gamepad