MuGameFramework
1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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Classes | |
class | Input |
Static class controlling the 3 input types | |
class | Joystick |
Static class controlling all Joystick operations | |
struct | JoystickState |
Object holding a certain state of the Joystick More... | |
class | Keyboard |
Static class controlling all Keyboard operations | |
struct | KeyboardState |
Object holding a certain state of the Keyboard More... | |
class | Mouse |
Static class controlling all Mouse operations | |
struct | MouseState |
Object holding a certain state of the Mouse More... |
Enumerations | |
enum | JoystickAxis { X, Y, Z, R, U, V, PovX, PovY } |
Enumeration representing the axis supported by Joystick More... | |
enum | Key { Unknown = -1, A = 0, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Escape, LControl, LShift, LAlt, LSystem, RControl, RShift, RAlt, RSystem, Menu, LBracket, RBracket, SemiColon, Comma, Period, Quote, Slash, BackSlash, Tilde, Equal, Dash, Space, Return, Back, Tab, PageUp, PageDown, End, Home, Insert, Delete, Add, Subtract, Multiply, Divide, Left, Right, Up, Down, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Pause, KeyCount } |
Enum containing every key supported by the Keyboard class Taken from SFML.Net source More... | |
enum | MouseButtons { Left = System.Windows.Forms.MouseButtons.Left, Middle = System.Windows.Forms.MouseButtons.Middle, None = System.Windows.Forms.MouseButtons.None, Right = System.Windows.Forms.MouseButtons.Right, XButton1 = System.Windows.Forms.MouseButtons.XButton1, XButton2 = System.Windows.Forms.MouseButtons.XButton2 } |
Implement the MouseButtons from System.Windows.Forms into MuGameEngine.InputDevice for easy access for end user More... |
Enum containing every key supported by the Keyboard class Taken from SFML.Net source