MuGameFramework  1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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Package MuGameFramework.Graphics

Packages

package  Shapes

Classes

struct  Color
 Represents an RGBA color object More...
class  Colors
 A bunch of basic defaults colors for your use
class  Font
 Representing a font in memory for use for drawing text on screen More...
class  Sprite
 Class representing a sprite drawn on screen with all generic properties and methods More...
class  SpriteBatch
 Enables Sprites, Strings and Shapes to be drawn on screen More...
class  Texture2D
 Represents a 2D texture stored in memory More...

Enumerations

enum  FontStyle { Bold = Text.Styles.Bold, Italic = Text.Styles.Italic, Regular = Text.Styles.Regular, Underlined = Text.Styles.Underlined }
 Different styles supported by DrawString More...
enum  SpriteEffects { FlipHorizontally = 0x1, FlipVertically = 0x2, None = 0x4 }
 Different effects supported by sprites More...

Enumeration Type Documentation

Different styles supported by DrawString

Enumerator:
Bold 
Italic 
Regular 
Underlined 

Different effects supported by sprites

Enumerator:
FlipHorizontally 

Flip the sprite Horizontally around it's origin

FlipVertically 

Flip the sprite Vertically around it's origin

None 

Apply no effects