MuGameFramework  1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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Package MuGameFramework

Packages

package  Audio
package  Components
package  Diagnostics
package  Graphics
package  InputDevice
package  Utilities

Classes

class  CameraView
 Object representing a region of 2D space to show on screen More...
class  ContentManager
 Manager used to load content into an object and into memory More...
class  GameCode
 Abstract class used to hold the code for a users game to interact within the game framework More...
class  GameComponent
 Representing a single drawable component in the game More...
class  GameComponentList
 Object that can update and draw GameComponents automatically More...
class  GameFramework
 Core code behind the running of the Game Framework More...
class  GameServices
 Object that can hold global services for access anywhere in the code More...
class  GameSettings
 Used to provide the settings to the GameEngine More...
class  GameTime
 Object reresenting many values corresponding to the time in the game More...
interface  IContent
 Interface ensuring all pieces of content have these methods More...
interface  IDrawable
 Interface ensuring all drawable classes have the Draw methods More...
interface  IRenderTarget
 Interface ensuring all RenderTargets can return the SFML RenderTarget the Framework More...
interface  IUpdatable
 Interface ensuring all updatable classes have the Update methods More...
class  Timer
 Container class for the Stopwatch? More...
class  JoystickOutOfRangeException
 Exception representing when something is out of range of the Joystick More...
class  MonoUnsupportedException
 Exception representing when something is unsopported by Mono More...
class  Window
 Container class allowing creation and access of the Window More...