Object that can update and draw GameComponents automatically
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Public Member Functions |
void | Add (GameComponent component) |
| Add a GameComponent to the list
|
void | Clear () |
| Clear the components list
|
void | Dispose () |
| Used to explicitly free all resources currently in use by this object before destruction
|
Protected Member Functions |
virtual void | Dispose (bool disposing) |
| Dispose any and all objects, either managed or unmanaged at the end of this objects lifespan
|
Properties |
int | Count [get] |
| Get the number of components stored
|
Detailed Description
Object that can update and draw GameComponents automatically
Member Function Documentation
void MuGameFramework.GameComponentList.Add |
( |
GameComponent |
component | ) |
|
void MuGameFramework.GameComponentList.Clear |
( |
| ) |
|
Clear the components list
virtual void MuGameFramework.GameComponentList.Dispose |
( |
bool |
disposing | ) |
|
|
protectedvirtual |
Dispose any and all objects, either managed or unmanaged at the end of this objects lifespan
- Parameters
-
disposing | Dispose of Managed objects? |
void MuGameFramework.GameComponentList.Dispose |
( |
| ) |
|
Used to explicitly free all resources currently in use by this object before destruction
Property Documentation
int MuGameFramework.GameComponentList.Count |
|
get |
Get the number of components stored
The documentation for this class was generated from the following file:
- C:/Users/Pkshields/Dropbox/Documents/Projects/MuGameFramework/Code/Source/MuGameFramework/GameComponentList.cs