MuGameFramework  1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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MuGameFramework.GameComponentList Class Reference

Object that can update and draw GameComponents automatically More...

Public Member Functions

void Add (GameComponent component)
 Add a GameComponent to the list
void Clear ()
 Clear the components list
void Dispose ()
 Used to explicitly free all resources currently in use by this object before destruction

Protected Member Functions

virtual void Dispose (bool disposing)
 Dispose any and all objects, either managed or unmanaged at the end of this objects lifespan

Properties

int Count [get]
 Get the number of components stored

Detailed Description

Object that can update and draw GameComponents automatically

Member Function Documentation

void MuGameFramework.GameComponentList.Add ( GameComponent  component)

Add a GameComponent to the list

Parameters
componentGameComponent to add
void MuGameFramework.GameComponentList.Clear ( )

Clear the components list

virtual void MuGameFramework.GameComponentList.Dispose ( bool  disposing)
protectedvirtual

Dispose any and all objects, either managed or unmanaged at the end of this objects lifespan

Parameters
disposingDispose of Managed objects?
void MuGameFramework.GameComponentList.Dispose ( )

Used to explicitly free all resources currently in use by this object before destruction

Property Documentation

int MuGameFramework.GameComponentList.Count
get

Get the number of components stored


The documentation for this class was generated from the following file: