MuGameFramework  1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
\NMuGameFramework
 oNAudio
 |oCMusicMusic object used for large music files, streaming from the file system
 |oCSoundSound object for playing a Soundbuffer from mebory - used for small soundbytes, sound effects
 |\CSoundBufferSoundBuffer object for holding a music file in memory
 oNComponents
 |oCPointRepresents a 2D (X, Y) point on the screen
 |oCRectangleRepresents a Rectangle on a 2D plane on the screen
 |oCSizeRepresents an objects Width and Height
 |\CVector2Represents a 2D Vector object on the screen
 oNDiagnostics
 |\CFPSCounterProvides a visual FPS counter on screen
 oNGraphics
 |oNShapes
 ||oCCircleShapeCreate a visual Circle Shape to show on screen
 ||oCPolygonShapeCreate a visual Shape of many sides to show on screen
 ||oCRectangleShapeCreate a visual Rectangle Shape to show on screen
 ||\CShapeAbstract Shape representing the generic methods all shapes have
 |oCColorRepresents an RGBA color object
 |oCFontRepresenting a font in memory for use for drawing text on screen
 |oCSpriteClass representing a sprite drawn on screen with all generic properties and methods
 |oCSpriteBatchEnables Sprites, Strings and Shapes to be drawn on screen
 |\CTexture2DRepresents a 2D texture stored in memory
 oNInputDevice
 |oCJoystickStateObject holding a certain state of the Joystick
 |oCKeyboardStateObject holding a certain state of the Keyboard
 |\CMouseStateObject holding a certain state of the Mouse
 oNUtilities
 oCCameraViewObject representing a region of 2D space to show on screen
 oCContentManagerManager used to load content into an object and into memory
 oCGameCodeAbstract class used to hold the code for a users game to interact within the game framework
 oCGameComponentRepresenting a single drawable component in the game
 oCGameComponentListObject that can update and draw GameComponents automatically
 oCGameFrameworkCore code behind the running of the Game Framework
 oCGameServicesObject that can hold global services for access anywhere in the code
 oCGameSettingsUsed to provide the settings to the GameEngine
 oCGameTimeObject reresenting many values corresponding to the time in the game
 oCIContentInterface ensuring all pieces of content have these methods
 oCIDrawableInterface ensuring all drawable classes have the Draw methods
 oCIRenderTargetInterface ensuring all RenderTargets can return the SFML RenderTarget the Framework
 oCIUpdatableInterface ensuring all updatable classes have the Update methods
 oCTimerContainer class for the Stopwatch?
 oCJoystickOutOfRangeExceptionException representing when something is out of range of the Joystick
 oCMonoUnsupportedExceptionException representing when something is unsopported by Mono
 \CWindowContainer class allowing creation and access of the Window