MuGameFramework  1.0
MuGameFramework is a 2D game framework built upon C# and SFML
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KeyboardEnum.cs File Reference

Packages

package  MuGameFramework.InputDevice

Enumerations

enum  MuGameFramework.InputDevice.Key {
  MuGameFramework.InputDevice.Unknown = -1, MuGameFramework.InputDevice.A = 0, MuGameFramework.InputDevice.B, MuGameFramework.InputDevice.C,
  MuGameFramework.InputDevice.D, MuGameFramework.InputDevice.E, MuGameFramework.InputDevice.F, MuGameFramework.InputDevice.G,
  MuGameFramework.InputDevice.H, MuGameFramework.InputDevice.I, MuGameFramework.InputDevice.J, MuGameFramework.InputDevice.K,
  MuGameFramework.InputDevice.L, MuGameFramework.InputDevice.M, MuGameFramework.InputDevice.N, MuGameFramework.InputDevice.O,
  MuGameFramework.InputDevice.P, MuGameFramework.InputDevice.Q, MuGameFramework.InputDevice.R, MuGameFramework.InputDevice.S,
  MuGameFramework.InputDevice.T, MuGameFramework.InputDevice.U, MuGameFramework.InputDevice.V, MuGameFramework.InputDevice.W,
  MuGameFramework.InputDevice.X, MuGameFramework.InputDevice.Y, MuGameFramework.InputDevice.Z, MuGameFramework.InputDevice.Num0,
  MuGameFramework.InputDevice.Num1, MuGameFramework.InputDevice.Num2, MuGameFramework.InputDevice.Num3, MuGameFramework.InputDevice.Num4,
  MuGameFramework.InputDevice.Num5, MuGameFramework.InputDevice.Num6, MuGameFramework.InputDevice.Num7, MuGameFramework.InputDevice.Num8,
  MuGameFramework.InputDevice.Num9, MuGameFramework.InputDevice.Escape, MuGameFramework.InputDevice.LControl, MuGameFramework.InputDevice.LShift,
  MuGameFramework.InputDevice.LAlt, MuGameFramework.InputDevice.LSystem, MuGameFramework.InputDevice.RControl, MuGameFramework.InputDevice.RShift,
  MuGameFramework.InputDevice.RAlt, MuGameFramework.InputDevice.RSystem, MuGameFramework.InputDevice.Menu, MuGameFramework.InputDevice.LBracket,
  MuGameFramework.InputDevice.RBracket, MuGameFramework.InputDevice.SemiColon, MuGameFramework.InputDevice.Comma, MuGameFramework.InputDevice.Period,
  MuGameFramework.InputDevice.Quote, MuGameFramework.InputDevice.Slash, MuGameFramework.InputDevice.BackSlash, MuGameFramework.InputDevice.Tilde,
  MuGameFramework.InputDevice.Equal, MuGameFramework.InputDevice.Dash, MuGameFramework.InputDevice.Space, MuGameFramework.InputDevice.Return,
  MuGameFramework.InputDevice.Back, MuGameFramework.InputDevice.Tab, MuGameFramework.InputDevice.PageUp, MuGameFramework.InputDevice.PageDown,
  MuGameFramework.InputDevice.End, MuGameFramework.InputDevice.Home, MuGameFramework.InputDevice.Insert, MuGameFramework.InputDevice.Delete,
  MuGameFramework.InputDevice.Add, MuGameFramework.InputDevice.Subtract, MuGameFramework.InputDevice.Multiply, MuGameFramework.InputDevice.Divide,
  MuGameFramework.InputDevice.Left, MuGameFramework.InputDevice.Right, MuGameFramework.InputDevice.Up, MuGameFramework.InputDevice.Down,
  MuGameFramework.InputDevice.Numpad0, MuGameFramework.InputDevice.Numpad1, MuGameFramework.InputDevice.Numpad2, MuGameFramework.InputDevice.Numpad3,
  MuGameFramework.InputDevice.Numpad4, MuGameFramework.InputDevice.Numpad5, MuGameFramework.InputDevice.Numpad6, MuGameFramework.InputDevice.Numpad7,
  MuGameFramework.InputDevice.Numpad8, MuGameFramework.InputDevice.Numpad9, MuGameFramework.InputDevice.F1, MuGameFramework.InputDevice.F2,
  MuGameFramework.InputDevice.F3, MuGameFramework.InputDevice.F4, MuGameFramework.InputDevice.F5, MuGameFramework.InputDevice.F6,
  MuGameFramework.InputDevice.F7, MuGameFramework.InputDevice.F8, MuGameFramework.InputDevice.F9, MuGameFramework.InputDevice.F10,
  MuGameFramework.InputDevice.F11, MuGameFramework.InputDevice.F12, MuGameFramework.InputDevice.F13, MuGameFramework.InputDevice.F14,
  MuGameFramework.InputDevice.F15, MuGameFramework.InputDevice.Pause, MuGameFramework.InputDevice.KeyCount
}
 Enum containing every key supported by the Keyboard class Taken from SFML.Net source More...