C++ Game Framework  2013-06-04
CGF is a DirectX 11 game framework, built in C++ and DirectX 11. This is used to contain many to the DirectX functionality and wrap them into a framework to make game development easier.
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DDS_HEADER Struct Reference

Public Attributes

uint32_t size
uint32_t flags
uint32_t height
uint32_t width
uint32_t pitchOrLinearSize
uint32_t depth
uint32_t mipMapCount
uint32_t reserved1 [11]
uint32_t caps
uint32_t caps2
uint32_t caps3
uint32_t caps4
uint32_t reserved2

Member Data Documentation

uint32_t DDS_HEADER::caps
uint32_t DDS_HEADER::caps2
uint32_t DDS_HEADER::caps3
uint32_t DDS_HEADER::caps4
uint32_t DDS_HEADER::depth
uint32_t DDS_HEADER::flags
uint32_t DDS_HEADER::height
uint32_t DDS_HEADER::mipMapCount
uint32_t DDS_HEADER::pitchOrLinearSize
uint32_t DDS_HEADER::reserved1[11]
uint32_t DDS_HEADER::reserved2
uint32_t DDS_HEADER::size
uint32_t DDS_HEADER::width

The documentation for this struct was generated from the following file: