C++ Game Framework  2013-06-04
CGF is a DirectX 11 game framework, built in C++ and DirectX 11. This is used to contain many to the DirectX functionality and wrap them into a framework to make game development easier.
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DDS_HEADER Struct Reference

Public Attributes

uint32_t size
 
uint32_t flags
 
uint32_t height
 
uint32_t width
 
uint32_t pitchOrLinearSize
 
uint32_t depth
 
uint32_t mipMapCount
 
uint32_t reserved1 [11]
 
DDS_PIXELFORMAT ddspf
 
uint32_t caps
 
uint32_t caps2
 
uint32_t caps3
 
uint32_t caps4
 
uint32_t reserved2
 

Member Data Documentation

uint32_t DDS_HEADER::caps
uint32_t DDS_HEADER::caps2
uint32_t DDS_HEADER::caps3
uint32_t DDS_HEADER::caps4
DDS_PIXELFORMAT DDS_HEADER::ddspf
uint32_t DDS_HEADER::depth
uint32_t DDS_HEADER::flags
uint32_t DDS_HEADER::height
uint32_t DDS_HEADER::mipMapCount
uint32_t DDS_HEADER::pitchOrLinearSize
uint32_t DDS_HEADER::reserved1[11]
uint32_t DDS_HEADER::reserved2
uint32_t DDS_HEADER::size
uint32_t DDS_HEADER::width

The documentation for this struct was generated from the following file: