C++ Game Framework  2013-06-04
CGF is a DirectX 11 game framework, built in C++ and DirectX 11. This is used to contain many to the DirectX functionality and wrap them into a framework to make game development easier.
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CGF::GameTime Class Reference

#include <GameTime.h>

Public Member Functions

unsigned int GetElapsedTime ()
unsigned int GetElapsedTime (TimeType type)
unsigned int GetTotalTime ()
unsigned int GetTotalTime (TimeType type)


class GameEngine

Member Function Documentation

unsigned int GameTime::GetElapsedTime ( )

Get the elapsed time in milliseconds

unsigned int GameTime::GetElapsedTime ( TimeType  type)

Get the elapsed time

unsigned int GameTime::GetTotalTime ( )

Get the total time in milliseconds

unsigned int GameTime::GetTotalTime ( TimeType  type)

Get the total time

Friends And Related Function Documentation

friend class GameEngine

The documentation for this class was generated from the following files: