C++ Game Framework  2013-06-04
CGF is a DirectX 11 game framework, built in C++ and DirectX 11. This is used to contain many to the DirectX functionality and wrap them into a framework to make game development easier.
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GraphicsDevice.h File Reference
#include "D3DManager.h"
#include "Camera.h"
#include "ColorShader.h"
#include "TextureShader.h"
#include "CGFInclude.h"
#include "IGraphicsObject.h"
#include "CGFException.h"
#include "Texture.h"
#include "FontShader.h"

Go to the source code of this file.

Classes

class  CGF::GraphicsDevice
 

Namespaces

 CGF
 

Constant Groups

 CGF
 

Macros

#define SCREEN_DEPTH   1000.0f
 
#define SCREEN_NEAR   0.1f
 

Macro Definition Documentation

#define SCREEN_DEPTH   1000.0f
#define SCREEN_NEAR   0.1f